﻿<?xml version="1.0" ?>
<?xml-stylesheet href="dnd4e.xsl" type="text/xsl" ?>
<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Wrath </name>
         <Level> 3 </Level>
         <Player> Goran </Player>
         <Height> 6&apos;5&quot; </Height>
         <Weight> 290 lb </Weight>
         <Gender>  </Gender>
         <Age>  </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://U:\documents\dnd\warforged.jpg </Portrait>
         <Experience> 2250 </Experience>
         <CarriedMoney> 45 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="11" />
         <Constitution score="14" />
         <Dexterity score="12" />
         <Intelligence score="10" />
         <Wisdom score="17" />
         <Charisma score="10" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="13">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="11" />
            <statadd Level="1" value="2" charelem="11606658" />
         </Stat>

         <Stat name="Constitution" value="16">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="14" />
            <statadd Level="1" value="2" charelem="12fa48e8" />
         </Stat>

         <Stat name="Dexterity" value="12">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="12" />
         </Stat>

         <Stat name="Intelligence" value="10">
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="10" />
         </Stat>

         <Stat name="Wisdom" value="17">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="17" />
         </Stat>

         <Stat name="Charisma" value="10">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="10" />
         </Stat>

         <Stat name="Strength modifier" value="1">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Dexterity modifier" value="1">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Constitution modifier" value="3">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Intelligence modifier" value="0">
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Wisdom modifier" value="3">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Charisma modifier" value="0">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="10dfdfa0" />
         </Stat>

         <Stat name="AC" value="17">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="10dfdfa0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="10dfdfa0" />
            <statadd type="Armor" value="6" charelem="1020df08" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Level" value="3">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="10dfdfa0" />
            <statadd Level="2" value="1" charelem="11203c28" />
            <statadd Level="3" value="1" charelem="11655790" />
         </Stat>

         <Stat name="Hit Points" value="34">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="10dfdfa0" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="10dfdfa0" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="11203c28" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="11655790" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="10">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="10" charelem="10d45b00" />
         </Stat>

         <Stat name="Healing Surges" value="9">
            <alias name="Healing Surges" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="10dfdfa0" />
            <statadd Level="1" value="6" charelem="10d45b00" />
         </Stat>

         <Stat name="Fortitude Defense" value="15">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="10dfdfa0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="10dfdfa0" />
         </Stat>

         <Stat name="HALF-LEVEL" value="1">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="11203c28" />
         </Stat>

         <Stat name="Fortitude Defense Class Bonus" value="1">
            <alias name="Fortitude Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="10d45b00" />
         </Stat>

         <Stat name="Reflex Defense" value="13">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="10dfdfa0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="10dfdfa0" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="1020df08" />
         </Stat>

         <Stat name="Reflex Defense Class Bonus" value="1">
            <alias name="Reflex Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="10d45b00" />
         </Stat>

         <Stat name="Will Defense" value="16">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="10dfdfa0" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="10dfdfa0" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="10dfdfa0" />
            <statadd type="Racial" Level="1" value="1" charelem="10c36048" />
         </Stat>

         <Stat name="Will Defense Class Bonus" value="1">
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="1" charelem="10d45b00" />
         </Stat>

         <Stat name="Initiative" value="2">
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="10dfdfa0" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="10dfdfa0" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Initiative Misc" value="0">
            <alias name="Initiative Misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="10dfdfa0" />
         </Stat>

         <Stat name="Acrobatics" value="1">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="11713c38" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics Misc" value="0">
            <alias name="Acrobatics Misc" />
         </Stat>

         <Stat name="Armor Penalty" value="-1">
            <alias name="Armor Penalty" />
            <statadd type="Chain" value="-1" charelem="1020df08" />
         </Stat>

         <Stat name="Arcana" value="6">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Arcana Trained" value="5">
            <alias name="Arcana Trained" />
            <statadd type="trained" Level="1" value="5" charelem="10fb6950" />
         </Stat>

         <Stat name="Arcana Misc" value="0">
            <alias name="Arcana Misc" />
         </Stat>

         <Stat name="Bluff" value="1">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff Misc" value="0">
            <alias name="Bluff Misc" />
         </Stat>

         <Stat name="Diplomacy" value="1">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy Misc" value="0">
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat name="Dungeoneering" value="4">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering Misc" value="0">
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat name="Endurance" value="10">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="11713c38" />
         </Stat>

         <Stat name="Endurance Trained" value="5">
            <alias name="Endurance Trained" />
            <statadd type="trained" Level="1" value="5" charelem="11050de8" />
         </Stat>

         <Stat name="Endurance Misc" value="2">
            <alias name="Endurance Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="11dc1da0" />
         </Stat>

         <Stat name="Heal" value="4">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal Misc" value="0">
            <alias name="Heal Misc" />
         </Stat>

         <Stat name="History" value="1">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="11713c38" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History Misc" value="0">
            <alias name="History Misc" />
         </Stat>

         <Stat name="Insight" value="9">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Insight Trained" value="5">
            <alias name="Insight Trained" />
            <statadd type="trained" Level="1" value="5" charelem="10fb0900" />
         </Stat>

         <Stat name="Insight Misc" value="0">
            <alias name="Insight Misc" />
         </Stat>

         <Stat name="Intimidate" value="3">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate Misc" value="2">
            <alias name="Intimidate Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="10d141d0" />
         </Stat>

         <Stat name="Nature" value="4">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature Misc" value="0">
            <alias name="Nature Misc" />
         </Stat>

         <Stat name="Perception" value="4">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception Misc" value="0">
            <alias name="Perception Misc" />
         </Stat>

         <Stat name="Religion" value="6">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Religion Trained" value="5">
            <alias name="Religion Trained" />
            <statadd type="trained" Level="1" value="5" charelem="12fac650" />
         </Stat>

         <Stat name="Religion Misc" value="0">
            <alias name="Religion Misc" />
         </Stat>

         <Stat name="Stealth" value="1">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="11713c38" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth Misc" value="0">
            <alias name="Stealth Misc" />
         </Stat>

         <Stat name="Streetwise" value="1">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="11713c38" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise Misc" value="0">
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat name="Thievery" value="1">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="11713c38" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery Misc" value="0">
            <alias name="Thievery Misc" />
         </Stat>

         <Stat name="Athletics" value="1">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="11713c38" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="11713c38" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="11713c38" />
         </Stat>

         <Stat name="Athletics Trained" value="0">
            <alias name="Athletics Trained" />
         </Stat>

         <Stat name="Athletics Misc" value="0">
            <alias name="Athletics Misc" />
         </Stat>

         <Stat name="Passive Perception" value="14">
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="11713c38" />
            <statadd Level="1" value="10" charelem="11713c38" />
         </Stat>

         <Stat name="Passive Insight" value="19">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="11713c38" />
            <statadd Level="1" value="10" charelem="11713c38" />
         </Stat>

         <Stat name="Saving Throws" value="0">
            <alias name="Saving Throws" />
            <statadd type="Racial" Level="1" conditional="against ongoing damage" value="2" charelem="12f859e0" />
         </Stat>

         <Stat name="Speed" value="5">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="10b09d98" />
            <statadd type="Armor" value="-1" charelem="1020df08" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="6&apos;0&quot;-6&apos;6&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="270-300 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="FREEBEE:ID_FMP_GEAR_31" value="1">
            <alias name="FREEBEE:ID_FMP_GEAR_31" />
            <statadd Level="1" value="1" charelem="11fe78b0" />
         </Stat>

         <Stat name="FREEBEE:ID_FMP_RITUAL_16" value="1">
            <alias name="FREEBEE:ID_FMP_RITUAL_16" />
            <statadd Level="1" value="1" charelem="11fe78b0" />
         </Stat>

         <Stat name="Free Rituals" value="0">
            <alias name="Free Rituals" />
            <statadd String="* As an invoker you have been given the Hand of Fate ritual, and you are entitled to an additional free 1st-level ritual to begin your career." Level="1" value="0" />
         </Stat>

         <Stat name="divine,encounter:damage" value="0">
            <alias name="divine,encounter:damage" />
            <statadd Level="1" conditional="for each enemy you attack" value="1" charelem="10f8c138" />
         </Stat>

         <Stat name="divine,daily:damage" value="0">
            <alias name="divine,daily:damage" />
            <statadd Level="1" conditional="for each enemy you attack" value="1" charelem="10f8c138" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="4">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="4" charelem="10d45b00" />
         </Stat>

         <Stat name="XP Needed" value="3750">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="10dfdfa0" />
            <statadd Level="2" value="1250" charelem="11203c28" />
            <statadd Level="3" value="1500" charelem="11655790" />
         </Stat>

         <Stat name="Weight" value="48">
            <alias name="Weight" />
            <statadd value="48" />
         </Stat>

         <Stat name="attack rolls" value="0">
            <alias name="attack rolls" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="1020df08" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="10dfdfa0" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="11810a70" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="11713c38" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="11218508" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="109652c0" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="12f44c58" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="113b7f88" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="12f092a8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="12f15178" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="10994578" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="12fb78b8" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="11cf93d0" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="11bebc38" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="11dbeb28" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="11dc1430" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="11dc5db8" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="f3de338" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="118ca278" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="11d740a0" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="11d315f0" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="12f15f38" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="11df9e10" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="11fbb118" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="11fbb620" legality="rules-legal" />
         <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="11fbdfa8" legality="rules-legal" />
         <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="11cafbf0" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="11601c80" legality="rules-legal" />
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="117c8530" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="11fe31f8" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="115e4518" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="11fe4c20" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1206afa0" legality="rules-legal" />
         <RulesElement name="Warforged" type="Race" internal-id="ID_FMP_RACE_28" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=28" charelem="10b09d98" legality="rules-legal" />
         <RulesElement name="Warforged" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARFORGED" charelem="10b99398" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="10ba7f28" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="10be8338" legality="rules-legal" />
         <RulesElement name="Living Construct" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_406" charelem="12f9bc88" legality="rules-legal" >
            <specific name="Short Description"> no need to eat, drink, breathe, or sleep </specific>
         </RulesElement>
         <RulesElement name="Can Use Components" type="Internal" internal-id="ID_INTERNAL_INTERNAL_CAN_USE_COMPONENTS" charelem="10c21280" legality="rules-legal" />
         <RulesElement name="Warforged Resolve" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_721" charelem="10c33188" legality="rules-legal" >
            <specific name="Short Description"> Use warforged resolve as an encounter power </specific>
         </RulesElement>
         <RulesElement name="Warforged Resolve" type="Power" internal-id="ID_FMP_POWER_2485" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2485" charelem="10c338f0" legality="rules-legal" />
         <RulesElement name="Warforged Mind" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_800" charelem="10c36048" legality="rules-legal" >
            <specific name="Short Description"> +1 to Will defense </specific>
         </RulesElement>
         <RulesElement name="Warforged Resilience" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1815" charelem="12f859e0" legality="rules-legal" >
            <specific name="Short Description"> +2 racial bonus to saving throws against ongoing damage </specific>
         </RulesElement>
         <RulesElement name="Unsleeping Watcher" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1814" charelem="12fa4870" legality="rules-legal" >
            <specific name="Short Description"> 4 hours of inactivity counts as an extended rest </specific>
         </RulesElement>
         <RulesElement name="Constitution" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="12fa48e8" legality="rules-legal" />
         <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="11606658" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="11fe84b0" legality="rules-legal" />
         <RulesElement name="Endurance Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_ENDURANCE_BONUS" charelem="11dc1da0" legality="rules-legal" />
         <RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="10d141d0" legality="rules-legal" />
         <RulesElement name="Invoker" type="Class" internal-id="ID_FMP_CLASS_127" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=127" charelem="10d45b00" legality="rules-legal" />
         <RulesElement name="Invoker" type="Grants" internal-id="ID_INTERNAL_GRANTS_INVOKER" charelem="11fe78b0" legality="rules-legal" />
         <RulesElement name="Controller" type="Role" internal-id="ID_FMP_ROLE_1" charelem="11e7ccc8" legality="rules-legal" />
         <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="10d4b180" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="12068910" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="12f66c40" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="12ed51b0" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="12faf940" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="11fe6d48" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="12076b58" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="12f8c380" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="12f8c4d8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="10d4f0b8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="12f83e50" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="12f85578" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="12f855d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="10aa7bd0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="11dc4e38" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="10d1baa8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="12f9c9a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="10bb3390" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="11d00b90" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="12fbfb20" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="10d5d940" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="11dca7d0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="11e1dc68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="12f730a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="11c62dd0" legality="rules-legal" />
         <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="10d5aac8" legality="rules-legal" >
            <specific name="Short Description"> Invoke a channel divinity class feature or other power; encounter. </specific>
         </RulesElement>
         <RulesElement name="Rebuke Undead" type="Power" internal-id="ID_FMP_POWER_5186" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5186" charelem="11dd6458" legality="rules-legal" />
         <RulesElement name="Divine Covenant" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1156" charelem="12faf980" legality="rules-legal" >
            <specific name="Short Description"> Choose a Divine Covenant option </specific>
         </RulesElement>
         <RulesElement name="Covenant of Wrath" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1266" charelem="10f8c138" legality="rules-legal" >
            <specific name="Short Description"> When you use a divine encounter or daily attack power on your turn, add +1 to the damage roll for each enemy you attack. </specific>
         </RulesElement>
         <RulesElement name="Armor of Wrath" type="Power" internal-id="ID_FMP_POWER_5184" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5184" charelem="11590690" legality="rules-legal" />
         <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="12fac7e8" legality="rules-legal" >
            <specific name="Short Description"> Gain Ritual Caster as a bonus feat. </specific>
         </RulesElement>
         <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" charelem="12f9b6a8" legality="rules-legal" >
            <specific name="Short Description"> Master and perform rituals </specific>
         </RulesElement>
         <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="12fac650" legality="rules-legal" />
         <RulesElement name="Avenging Light" type="Power" internal-id="ID_FMP_POWER_2847" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2847" charelem="12f86098" legality="rules-legal" />
         <RulesElement name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2850" charelem="11fb8e88" legality="rules-legal" />
         <RulesElement name="Wrathful Invoker" type="Build" internal-id="ID_FMP_BUILD_42" charelem="10f694f8" legality="rules-legal" />
         <RulesElement name="Wrathful Invoker" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_WRATHFUL_INVOKER" charelem="10f9f1b0" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="10fb6950" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="10fb0900" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="11050de8" legality="rules-legal" />
         <RulesElement name="Improved Warforged Resolve" type="Feat" internal-id="ID_FMP_FEAT_445" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=445" charelem="110b63c8" legality="rules-legal" >
            <specific name="Short Description"> Warforged resolve grants 5 more temporary hp </specific>
         </RulesElement>
         <RulesElement name="Thunder of Judgment" type="Power" internal-id="ID_FMP_POWER_2853" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2853" charelem="1159c9c0" legality="rules-legal" />
         <RulesElement name="Angelic Echelon" type="Power" internal-id="ID_FMP_POWER_2856" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2856" charelem="110fcbc0" legality="rules-legal" />
         <RulesElement name="Sehanine" type="Deity" internal-id="ID_FMP_DEITY_11" charelem="11115370" legality="rules-legal" />
         <RulesElement name="Love" type="Domain" internal-id="ID_FMP_DOMAIN_15" charelem="10d0f3f0" legality="rules-legal" />
         <RulesElement name="Moon" type="Domain" internal-id="ID_FMP_DOMAIN_18" charelem="11cc3b60" legality="rules-legal" />
         <RulesElement name="Trickery" type="Domain" internal-id="ID_FMP_DOMAIN_28" charelem="114022d8" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="11203c28" legality="rules-legal" />
         <RulesElement name="Invoker Defense" type="Feat" internal-id="ID_FMP_FEAT_483" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=483" charelem="1119e190" legality="rules-legal" >
            <specific name="Short Description"> +2 AC when you hit nearby enemy </specific>
         </RulesElement>
         <RulesElement name="Divine Protection" type="Power" internal-id="ID_FMP_POWER_7163" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7163" charelem="11a69e10" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="11655790" legality="rules-legal" />
         <RulesElement name="Sun Hammer" type="Power" internal-id="ID_FMP_POWER_2867" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2867" charelem="12ec1888" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=31&amp;ftype=4" charelem="11210088" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="1020df08" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="10801110" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d8+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+1 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> +1 Strength modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 2 </AttackBonus>
               <Damage> 1d4+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +1 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 2 </AttackBonus>
               <Damage> 1d4+1 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Dexterity modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +1 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Warforged Resolve">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 1 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <HitComponents> +1 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Rebuke Undead">
            <specific name="Power Usage"> Encounter (Special) </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Armor of Wrath">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Immediate Reaction </specific>
         </Power>

         <Power name="Avenging Light">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Grasping Shards">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 3 </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Thunder of Judgment">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <DamageType> Thunder </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <DamageType> Thunder </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Angelic Echelon">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Divine Protection">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Sun Hammer">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Staff">
               <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="1189ef10" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="10dfdfa0" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="11810a70" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="11713c38" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="11218508" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="109652c0" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="12f44c58" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="113b7f88" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="12f092a8" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="12f15178" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="10994578" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="12fb78b8" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="11cf93d0" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="11bebc38" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="11dbeb28" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="11dc1430" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="11dc5db8" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="f3de338" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="118ca278" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="11d740a0" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="11d315f0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="12f15f38" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="11df9e10" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="11fbb118" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="11fbb620" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="11fbdfa8" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="11cafbf0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="11601c80" legality="rules-legal" >
            <RulesElement name="" type="" charelem="12fac0a8" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="117c8530" legality="rules-legal" >
               <RulesElement name="" type="" charelem="11f56010" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="101d2240" legality="rules-legal" />
            <RulesElement name="" type="" charelem="11dfef08" legality="rules-legal" />
            <RulesElement name="" type="" charelem="11dfd110" legality="rules-legal" />
            <RulesElement name="" type="" charelem="f46eb50" legality="rules-legal" />
            <RulesElement name="" type="" charelem="11480670" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="11fe31f8" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="115e4518" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="11fe4c20" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="1206afa0" legality="rules-legal" />
         <RulesElement name="Warforged" type="Race" internal-id="ID_FMP_RACE_28" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=28" charelem="10b09d98" legality="rules-legal" >
            <RulesElement name="Warforged" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARFORGED" charelem="10b99398" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="10ba7f28" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="10be8338" legality="rules-legal" />
               <RulesElement name="Living Construct" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_406" charelem="12f9bc88" legality="rules-legal" >
                  <RulesElement name="Can Use Components" type="Internal" internal-id="ID_INTERNAL_INTERNAL_CAN_USE_COMPONENTS" charelem="10c21280" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Warforged Resolve" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_721" charelem="10c33188" legality="rules-legal" >
                  <RulesElement name="Warforged Resolve" type="Power" internal-id="ID_FMP_POWER_2485" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2485" charelem="10c338f0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Warforged Mind" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_800" charelem="10c36048" legality="rules-legal" />
               <RulesElement name="Warforged Resilience" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1815" charelem="12f859e0" legality="rules-legal" />
               <RulesElement name="Unsleeping Watcher" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_1814" charelem="12fa4870" legality="rules-legal" />
               <RulesElement name="Constitution" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CONSTITUTION" charelem="12fa48e8" legality="rules-legal" />
               <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="11606658" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="11fe84b0" legality="rules-legal" />
               <RulesElement name="Endurance Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_ENDURANCE_BONUS" charelem="11dc1da0" legality="rules-legal" />
               <RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="10d141d0" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Invoker" type="Class" internal-id="ID_FMP_CLASS_127" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=127" charelem="10d45b00" legality="rules-legal" >
            <RulesElement name="Invoker" type="Grants" internal-id="ID_INTERNAL_GRANTS_INVOKER" charelem="11fe78b0" legality="rules-legal" >
               <RulesElement name="Controller" type="Role" internal-id="ID_FMP_ROLE_1" charelem="11e7ccc8" legality="rules-legal" />
               <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="10d4b180" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="12068910" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="12f66c40" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="12ed51b0" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="12faf940" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="11fe6d48" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="12076b58" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="12f8c380" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="12f8c4d8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="10d4f0b8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="12f83e50" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="12f85578" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="12f855d0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="10aa7bd0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="11dc4e38" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="10d1baa8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="12f9c9a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="10bb3390" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="11d00b90" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="12fbfb20" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="10d5d940" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="11dca7d0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="11e1dc68" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="12f730a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="11c62dd0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="10d5aac8" legality="rules-legal" >
                  <RulesElement name="" type="" charelem="10d6abe0" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="10d8e648" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="10dbb790" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="12faee18" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="11f35960" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="1231e608" legality="rules-legal" />
                  <RulesElement name="Rebuke Undead" type="Power" internal-id="ID_FMP_POWER_5186" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5186" charelem="11dd6458" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Divine Covenant" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1156" charelem="12faf980" legality="rules-legal" >
                  <RulesElement name="Covenant of Wrath" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1266" charelem="10f8c138" legality="rules-legal" >
                     <RulesElement name="Armor of Wrath" type="Power" internal-id="ID_FMP_POWER_5184" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5184" charelem="11590690" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="12fac7e8" legality="rules-legal" >
                  <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" charelem="12f9b6a8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="12fac650" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Avenging Light" type="Power" internal-id="ID_FMP_POWER_2847" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2847" charelem="12f86098" legality="rules-legal" />
            <RulesElement name="Grasping Shards" type="Power" internal-id="ID_FMP_POWER_2850" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2850" charelem="11fb8e88" legality="rules-legal" />
            <RulesElement name="Wrathful Invoker" type="Build" internal-id="ID_FMP_BUILD_42" charelem="10f694f8" legality="rules-legal" >
               <RulesElement name="Wrathful Invoker" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_WRATHFUL_INVOKER" charelem="10f9f1b0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="10fb6950" legality="rules-legal" />
            <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="10fb0900" legality="rules-legal" />
            <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="11050de8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Improved Warforged Resolve" type="Feat" internal-id="ID_FMP_FEAT_445" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=445" charelem="110b63c8" legality="rules-legal" />
         <RulesElement name="Thunder of Judgment" type="Power" internal-id="ID_FMP_POWER_2853" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2853" charelem="1159c9c0" legality="rules-legal" />
         <RulesElement name="Angelic Echelon" type="Power" internal-id="ID_FMP_POWER_2856" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2856" charelem="110fcbc0" legality="rules-legal" />
         <RulesElement name="Sehanine" type="Deity" internal-id="ID_FMP_DEITY_11" charelem="11115370" legality="rules-legal" >
            <RulesElement name="Love" type="Domain" internal-id="ID_FMP_DOMAIN_15" charelem="10d0f3f0" legality="rules-legal" />
            <RulesElement name="Moon" type="Domain" internal-id="ID_FMP_DOMAIN_18" charelem="11cc3b60" legality="rules-legal" />
            <RulesElement name="Trickery" type="Domain" internal-id="ID_FMP_DOMAIN_28" charelem="114022d8" legality="rules-legal" />
         </RulesElement>
      </RulesElement>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=31&amp;ftype=4" charelem="117efe00" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="111337b8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="112001e8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Implement, Staff" type="Gear" internal-id="ID_FMP_GEAR_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=4" charelem="11584aa8" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="11203c28" legality="rules-legal" >
         <RulesElement name="Invoker Defense" type="Feat" internal-id="ID_FMP_FEAT_483" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=483" charelem="1119e190" legality="rules-legal" />
         <RulesElement name="Divine Protection" type="Power" internal-id="ID_FMP_POWER_7163" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7163" charelem="11a69e10" legality="rules-legal" />
         <RulesElement name="" type="" charelem="11a6e128" legality="rules-legal" />
      </RulesElement>
   </Level>
   <Level>
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="11655790" legality="rules-legal" >
         <RulesElement name="Sun Hammer" type="Power" internal-id="ID_FMP_POWER_2867" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2867" charelem="12ec1888" legality="rules-legal" />
         <RulesElement name="" type="" charelem="5894230" legality="rules-legal" />
      </RulesElement>
   </Level>


   <!--
      Textstrings are builder 'variables' and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money">
      45 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum">
      0
   </textstring>
   <textstring name="Invoker Ritual Book">
      Given
   </textstring>
   <textstring name="_INTERNAL_EquippedSymbol">
      Holy Symbol
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Implement, Staff
   </textstring>
   <textstring name="Name">
      Wrath
   </textstring>
   <textstring name="Character Save File">
      U:\documents\dnd\wrath.dnd4e
   </textstring>
   <textstring name="CUR_HitPoints">
      
   </textstring>
   <textstring name="CUR_Surges">
      
   </textstring>
   <textstring name="CUR_SecWind">
      false
   </textstring>
   <textstring name="CUR_DeathSave1">
      false
   </textstring>
   <textstring name="CUR_DeathSave2">
      false
   </textstring>
   <textstring name="CUR_DeathSave3">
      false
   </textstring>
   <textstring name="CUR_TempHP">
      
   </textstring>
   <textstring name="CUR_Action Points">
      
   </textstring>
   <textstring name="LAYOUT_DATA">
      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPage=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowNormalItemCards=False|ShowAllWeaponsForCards=True|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Height=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Implement, Staff:Melee Basic Attack - Unarmed/DAMAGE_WORKSPACE;Melee Basic Attack - Implement, Staff:Melee Basic Attack - Unarmed/BASIC_ATTACKS;Implement, Staff:Unarmed (Melee):Unarmed (Range):&lt;empty slot&gt;/FEATS;Height=338&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard">
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Staff&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2847&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Staff&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2850&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Staff&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2485&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5186&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Staff&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5184&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2853&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Staff&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2867&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Staff&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2856&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Staff&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7163&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_31&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_4&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_27&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_13&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Warforged Resolve">
      false
   </textstring>
   <textstring name="USAGE_Rebuke Undead">
      false
   </textstring>
   <textstring name="USAGE_Armor of Wrath">
      false
   </textstring>
   <textstring name="USAGE_Thunder of Judgment">
      false
   </textstring>
   <textstring name="USAGE_Angelic Echelon">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Implement, Staff">
      false
   </textstring>
   <textstring name="Character Portrait">
      file://U:\documents\dnd\warforged.jpg
   </textstring>
   <textstring name="Player">
      Goran
   </textstring>
   <textstring name="Height">
      6&apos;5&quot;
   </textstring>
   <textstring name="Weight">
      290 lb
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      45 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      2250
   </textstring>
   <textstring name="USAGE_Divine Protection">
      false
   </textstring>
   <textstring name="PortraitZoomScale">
      0.732084855866829
   </textstring>
   <textstring name="PortraitLeftMargin">
      0
   </textstring>
   <textstring name="PortraitTopMargin">
      0
   </textstring>
   <textstring name="_PER_LEVEL_3_Carried Money">
      45 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Residuum">
      0
   </textstring>
   <textstring name="USAGE_Sun Hammer">
      false
   </textstring>


</D20Character>
